How to find the focus and DirectX from vertex form

How to find the focus and DirectX from vertex form?

To find the focus you need to set the FocusNode property to the object you want to have focused. To set the focus programmatically, call setfocus method. In the SetFocus method you can specify the object name or the window HWND to get the focus.

How to find the focal point and DirectX from vertex form?

focus is the point on the lens to which light is directed. Focus is a camera setting and is adjusted by moving the lens closer or farther from the sensor, so it’s possible to change the point of focus after a photo has been taken.

How to find the focus and DirectX from vertex shader me?

You can use the gl_VertexID variable in the vertex shader to get the vertex index of the current vertex. The value of gl_VertexID is the index of the vertex in the vertex stream. The vertex index of the vertex is the index of the vertex in the vertex array. If you want to use this index as the index of the vertex data in your vertex buffer, you need to declare an array named vertexArray and use the index as the index of the vertex data.

How to find the focus and DirectX from compute shader?

To use DirectX from a compute shader, you will need to add an extension to the HLSL compiler. To add this extension, go to Project Settings > Extensions and add the following:

How to find the focus and DirectX from pixel shader?

You can find the vertex shader index of the current pixel shaded by calling gl_VertexID. If you are using a geometry shader, this value will be that of the output vertex, not the vertex that was shaded by the previous vertex shader stage. If you want to find the output vertex of the current pixel shaded by the current pixel shader, subtract the vertex shader index of the vertex that was shaded by the previous vertex shader stage from the current vertex shader index.