How to make a monster (2001 full movie)?
The creature design for 2001: A Space odyssey is an amalgam of many different forms, from an insect to a prehistoric reptile. However, one of the most memorable images of the film is the towering, limbless, eyeless monolith that appears in the opening scene. The monolith is the primary antagonist of the story, as it is responsible for the death of astronaut Dave Bowman and the eventual awakening of the first human consciousness beyond the planet. For this prop, designer Art Baker originally wanted
How to make a monster movie (?
The 1990s saw an explosion in the number of monster movies produced. From The Blob to The Thing, the 90s were a time when the great threat of an extraterrestrial invasion made an appearance in many films. But, one film that stands out from the rest is the 2001 remake of The Monster Makeover.
How to make a monster movie good?
If you’re going to make a monster movie, you need to have a good story. If you don’t care about the actual monsters, neither will your audience. You need to care about your characters, care about your world, care about your story. If you don’t care about any of it, no one else will. So make sure you do!
How to make a monsters movie
As we just mentioned, some of the best monster movies are the ones that are much more than monsters, but also explore deeper aspects of our humanity and try to understand the darkest parts of the human psyche. The idea that the unknown is sometimes scarier than the known is one that has been explored in lots of other genres as well, including sci-fi, horror, and even romantic comedies. But when it comes to monsters, these types of stories have rarely been told.
How to make a movie monster?
The first step in making a movie monster is to find a human actor who can actually stand in for the creature. You need someone strong and intimidating enough to play the part of a creature that has to fight for its life every step of the way. If you want to go the CGI route, then make sure you have the right special effects artist and computer animator on board.